Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! π₯³π₯³π₯³π₯³
πππThats right!! PROGRESS!!!πππ
Next up
π£οΈMASSIVE UPDATE FOR PROJECT BYTEβΌοΈ
Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!
They also will now automaticly fall out of the sky!
The problem? REALLY bad preformance. π
Look man, Im trying!! π
I have been working really hard on this guys, am I cooking??
My quest for a jump button in O3DE continued, and it went about as great as usual.. π
Its seems like experimentation is the way to go, but it will take a while..
Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy
Have a spooky #bcanomalies illustration!
Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!
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