Hello!
I’m bringing you some fantastic news.
No, I did not manage to restore the corrupted project, but I managed to restore the entire map of Fredbear and Friends: Reboot via datamining.
Basically, I had a dev copy of the game which I made just before the project had been corrupted, and it was the only copy that has ever existed in the universe. I was able to rip out the entire map mesh using a program, and with a few tweaks I managed to bring back the maps’s original form.
I was suprised by this as there is no way to normally export a Unity scene into a model, but the program was apparently such a powerful ripping tool it managed to convert the scene into a model format. Not only that, but it also exported every single texture associated with that map.
This could be useful for the future as I could potentially port the map into Source Filmmaker or Garry’s Mod if anyone would be interested.
tl;dr I datamined the entire map out of an early FF:R build and I can continue progress on the game.
Thanks for reading, and I hope to bring you more news soon.
~Rarithlynx
9 comments