I know it’s been a long time since I last posted anything, but I’ve been busy with life. That’s not to say I’ve completely abandoned GSG 2, far from it. I’ve been working slowly but surely on the ship AI, save/load to file, GUI, GodPower management system, and shaders to name a few. Now that it’s been greenlit, I’ll be working harder than ever to release an alpha build of the game, rather than mere tech demos. Stay tuned!
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
The whole squad is here!
Interested? Follow me!
Terraria
An infected room from the second part of Cybel ! Are you up for some cleansing?
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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