In the next few days/weeks we're going to tell about all interesting stuff we've done.
1) First of all, we have moved to a new Input System that was released not so long ago in Unity.
Using it will now allow us to support gamepads, including support for a rumble.
It is also likely possible, that we'll add the ability to remap controls for keyboard.
2) We separated game environment from logic parts into different levels that are loaded at the same time.
In short, this means that loading time from checkpoint will be reduced a lot.
Great? Great.
That's all we have for today, thanks for attention!
Next up
Some really ultra great stuff coming! Do you know how in Uncharted or other AAA games' characters tend to have physics in their animations? Now look at this!
"He doesn't know I have checked my g*n"
Happy new year people! There’s a tradition to make new year resolution. And while most people don’t complete theirs, we’re determined to make ours happen. Here it is by the way
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Long time didn't post screenshots here. This one is from new location :D
Did someone say "Redesign"?
We're still working on gameplay's core.
Today's agenda is healing system. In the demo version the character was able to auto-regenerate, but not anymore.
You'll have to look for meds yourselves and measure how much of them left just visually.
Hello everyone! Monthly screenshot is here. We've been working on this location for a really long time, hope you'll like it!
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