Game
Reap

7 years ago

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations
#indiedev #gamedev #indiegame #pixelart




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Oopsie!

Throw spells on humans to slow them down #gamedev #indiedev #pixelart

People commented before how visual effects were not impactful enough, so we worked a lot on that in the past few weeks, these are the results. What do you think?

Follow Dark Queen of Samobor for more!

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

I added trampolines into Reap. I guess it's a weird to combine Grim Reaper and Trampolines but whatever, it's fun non the less. #indiedev #pixelart #gamedev

a short gameplay snippet to show off our in-game tutorial text

The Drowned

- Rotting in silence for decades, now they rise to drag you into their eternal sleep

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Reap is released! Try it out and let me know what you think! :D