Game
Reap

6 years ago

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations
#indiedev #gamedev #indiegame #pixelart




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Throw spells on humans to slow them down #gamedev #indiedev #pixelart

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD #indiedev #gamedev #indiegame #pixelart

How we made our combat more juicy

During playtesting sessions we realized that our combat system didn't feel as engaging as it should.

Read about the steps we took to make it feel more impactful

Devlog 1: Context & Background

Introducing the world of Dark Queen: A Journey into Myth, Legend, and History

Reap is released! Try it out and let me know what you think! :D

Reap is going to be released tomorrow (6/16/2019). It will feature 24 levels that reward thoughtful playing, skill and patience.

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

I haven't posted anything in a while so I just wanted to notify you that Reap is coming along very nicely and it will most likely be published next week. Hope you'll like it! :D

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

Just a totally normal buoyancy test