Game
Reap

7 years ago

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations
#indiedev #gamedev #indiegame #pixelart




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Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

Reap is released! Try it out and let me know what you think! :D

Throw spells on humans to slow them down #gamedev #indiedev #pixelart

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

One thing I've noticed with these new animations is that the Grim Reaper is now looking like his wearing pajamas XD #indiedev #gamedev #indiegame #pixelart

You can jump further by slowing down your fall. It makes sense when you think about it so I'm not sure why I haven't realized that until now. #indiedev #gamedev #indiegame