Game
Reap

6 years ago

Grim Reaper looked a bit weired when walking and seemed floaty when jumping so I decided that it's time to change his animations
#indiedev #gamedev #indiegame #pixelart




0 comments

Loading...

Next up

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?

Reap is released! Try it out and let me know what you think! :D

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Another level with trampolines... #gamedev #indiedev #pixelart #indiegame

The Drowned

- Rotting in silence for decades, now they rise to drag you into their eternal sleep

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

Throughout our game you'll encounter giant Monsters inspired by Slavic mythology.

Awaken them at your own risk

Throw spells on humans to slow them down #gamedev #indiedev #pixelart

Here are my results from LD 44. Big Thanks to everyone who played and rated my game! :D It was my first Ludum Dare and I'm looking forward to participating in future ones as well. #indiedev #gamedev

You can jump further by slowing down your fall. It makes sense when you think about it so I'm not sure why I haven't realized that until now. #indiedev #gamedev #indiegame