Next up
cryptic imagine these next 10 maps will be the longest and most gritty.
Keep spelunking spelunkers.
- theforest00
THE VOID. In the works, one of the optional RPG sections of the game. Aequivcum, is your scottish tour guide who will attempt to keep you alive through this. Weird combat, mostly done through items and being prepared for a specific scenario.
new update:
MAP060 is possible.
New music for spelunkers who dare.
- theforest00
Progress is slow, but sure. Combat is all set up though. Just need to get the map set out!
Hey y'all.
Love the support so far I didn't expect anyone to care at all.
If you really want to help Helltale out in it's production please head over to https://theforest00.itch.io/helltale and give it your most prestigious and honest review (5 stars) thanks!
Work is back to normal. Adding new features as we speak. If you have any questions about the project feel free to ask below, or anything you think should or shouldn't be added! Also, the game's RPG sections I've decided will be completely optional.
Introducing N.I.F. This is a one use item which will have effect on every single level in the game, some more useful than others, but it's essentially a secret machine. By using it, Grim gains an excessive, extremely dangerous power.
MAP043 IS POSSIBLE. ABOVE IS FOR PEASANTS WHO CAN'T PASS MAP000
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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