After being in development for 9 months, Grizzly's VR is now out. I would like to thank Lester and the full team for being able to work with them and a lot of our effort was put into the game.
So here are a couple of important things to know about the game:
The native Oculus Quest version will be coming roughly 1-3 weeks after release. Currently optimization, finalizing the code, and fixing any bugs are the main goals.
The game runs on all headsets that support SteamVR and has two controllers. Valve, Vive, Oculus Rift, etc. For Quest users, you will need to connect your Quest to your PC using either a wired cable or wirelessly with Airlink or Virtual Desktop. Once SteamVR picks up your Quest, you're good to go.
The game can be played both seated or standing, and there is a height adjuster using the left trackpad. Make sure you have enough space around you as this is a room-scale game.
The game is a close VR remake, though there have been a couple of changes from the original game. There are no more lights, some animatronics have extra attacks, and there are only 3 nights. Though completing those nights and max custom night will unlock some special tapes.
That is pretty much it, if you have any questions or issues please feel free to let me know in the Discord server.
My current plan now is to finish the Quest port for Grizzly's VR, and then fully move to finish Update 2 of my Attack on Titan VR fangame, Attack on Reality.
Working on the update will take a while and I do not have an expected date because I have always been bad with setting these far-off expected dates. Additionally with the news of Help Wanted 2, I have decided to put FFPS VR and FNAF 4 VR on hiatus. I know those games have been announced for a while, and I do apologize for how long it's been taking. I will finish them (if they don't get taken down) and I can ensure you they'll be both fun and scary respectively.
Thank you all again, and I hope you have fun with the game.
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