
Next up
i wonder what these mysterious red patches are? probably just ketchup...
reworked how the legs are rigged and added some more details, it's *technically* less realistic but realism should never come at the expense of a better design
and that is the last feature i will add for the night, it's just about bedtime for me!
beginning work on the next major mechanic of the game, which will be very important to a couple of the characters i have yet to program...
"There's so much more to keep track of than I could have possibly imagined..."
updated the map to show the vents
old (left) vs new (right)
i may still give the updated model some bloody spots and a knife, we'll see...
modeled up some casette tapes
I think this image really sums up the progress I have made as a 3D modeler in the last 6 months. Left model is what I considered my very best work in July, right model is my latest and greatest model. I can't wait to see where I am 6 months from now!











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