Game
A DUSTY TALE
2 months ago

guys i'm going to tell you a secret.


the battle engine which i created had a lot of flaws.

and one of such flaws was a tiny little bug which existed from the moment i created the engine.

it was a bug in the script which detected if player moved or not (in battle).

and today i finally fixed it, it was easier that i thought it will be.

maybe it seemed so hard because when i tried the first three times i was not as good at coding.

so yeah i think that's pretty cool.



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HOWLING WIND: cast

none of their roles have changed aside the papyrus's

papyrus is a postman

also you may have noticed that there is no toriel

well

she dies long before the human falls

doodle / concept art

(that is howling wind's "sans" design)

i guess i can do anything now

i mean, i can make music, i can make sprites, i can make code

i'm pretty sure i'll learn how to make wings next

watch me fly

howling wind finale prebattle cutscene concept

what do i do now

explanation

also you can see it too right

please tell me i'm not crazy

consider this a sprite reveal

that was going to be a secret enemy before the reimagining (it's name was "mountain elk")

now it's unused

(yes i know that mountain elks aren't real but that's the thing)

sans sprite update.

i love igor's storyshift

so here's sans

(the sprite is old and made by me if you couldn't tell)