the battle engine which i created had a lot of flaws.
and one of such flaws was a tiny little bug which existed from the moment i created the engine.
it was a bug in the script which detected if player moved or not (in battle).
and today i finally fixed it, it was easier that i thought it will be.
maybe it seemed so hard because when i tried the first three times i was not as good at coding.
so yeah i think that's pretty cool.
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