Enemies / bosses:
Enemies -
These will have the name of the monster, dice roll required to get over, and gold earned listed on it. If you roll over the dice roll required you defeat the monster and get to spare or kill the monster (SEE MORE ABOUT WINNING IN ROUTE POINTS), when you win you get the gold earned listed on the tile and move on to the next players turn. BUT, if you lose on the other hand, you will drop the amount of gold listed to be earned on the tile to the tile’s winner pile and move on to the next turn (SEE MORE ABOUT LOSING IN HEALTH). The next person to fight the enemy gains both the gold listed to be earned AND the winners pile. (SEE MORE ABOUT REGION BASED ENEMYS IN REGIONS)
Bosses -
These are harder enemy’s with more harsh dice roll requirements and better rewards, these are formatted like enemy tiles expect it has a extra listing with the health that is lost when winning (SEE MORE ABOUT WINNING IN HEALTH). One last thing, the further you get into the game the bosses will gain the ability to make you have to roll more then twice
Health / gold
Health -
You will start out with 100 HP (being re considered due to items being useless). When losing to a enemy or boss tile you will lose 2x the amount of dice roll required from the tile out of your health (SEE MORE ABOUT ENEMIES AND BOSSES IN ENEMIES / BOSSES). But the thing that differentiates boss tiles from enemy tiles health wise, is that when you win a boss tile you will lose the amount of health listed on the tile. (SEE MORE ABOUT REGENERATING HEALTH IN GOLD)
Gold -
You can get gold from winning fights, and you will get the amount of gold listed on the card, with gold if you land on a ship tile you can buy items. With items you can regenerate health that you have lost, you can also gain weapons that will give buffs such as 2x dice roll (SEE MORE ABOUT SPECIAL ITEMS IN ROUTE POINTS).
Route points / regions
Route points -
You can get route points by choosing either spare or kill after defeating a enemy or a boss and will get the amount of route points based on the coins that are earned plus the dice roll requirement (SEE MORE ABOUT ENEMIES AND BOSSES IN ENEMIES / BOSSES), there are two points in the game which you get to choose a route, after snowdin and after hotland (before core). When getting to one of these points you are decided if you are in one of the routes based on your amounts of points in them, To enter a route you need to meet the required points for that route, if you either don’t have enough points to enter one of them maybe because of losing, have the points tied (somehow), or have enough to go in both of them at the same time you will end up in the neutral route. Routes will have special things in them, genocide for example would have weapons you can buy which can increase dice roll power, and pacifist you can buy defense type weapons like shields that protect a certain amount of coins from being lost (SEE MORE ABOUT BUYING IN GOLD)
Regions -
This board game will have all of undertales main regions along with some semi ones, these include, ruins, snowdin, waterfall, hotland, core, new home, j hall, throne room, barrier. Each one of these areas slowly has harder enemies which will require more higher dice rolls to be made and give more coins (SEE MORE ABOUT FIGHTS IN ENEMYS / BOSSES)
WINNING
To win you need to have reached the end with the most coins and route points, with route points being the larger currency meaning that if you had 50 coins and 40 route points by the end but the other person had 30 coins and 50 route points it does not matter that you have more coins, they have more route points then you meaning they take the win anyway.
CONCLUSION
thanks for reading, this is very wip and took me a while to come up with, again, please correct me in the comments if I made a mistake and maybe even suggest more features.
3 comments