3 years ago

Guys, we need your help! πŸ™

You're part of the Godot community, and you'd like to help bring it to the next level?

I'm looking for people to help moderating and running the community! If you're interested, let me know in the comments πŸ‘‡




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This is a modified Bouncer, dropping delayed bullets as it moves. I think it's going to be a super cool enemy for Hyperslice

I updated the demo of Hyperslice with lots of cool stuff πŸ‘‡ Payload to protect, gambling, in wave challenges and difficult waves and more! You can try the demo right there on gamejolt or on Steam.

Watch the devlog: https://youtu.be/k0rBVyIYM4s

How I added bullet time to my game Hyperslice

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

How I modified sounds in my game to evoque specific feelings in my game Hyperslice

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

The Hook enemy in Hyperslice is starting to be interesting! I like how it can grab you across the map

The snake enemy is starting to be pretty cool! Can't be sliced when too long, regrows when cut or splits into two enemies 😎

Try Hyperslice on Steam: https://s.team/a/2977820/

Zombie in action! #GameDev #Art #PixelArt

I really like these new Spinner enemies! They can't take damage while moving so you have to hit them when they charge or push them to stun first