Well, Adventure Jam reaches its half-way point and I thought I’d drop a few lines by way of an update.
I’ve spent much of the past week tinkering with AGS, relearning things that i always have to relearn every time I use it (such as how to customise a text display box) which always takes me far longer than it should.
Graphics: I am hand-painting all the graphic content on real paper with real watercolours. This is something I know I suck at but it’s a recent hobby and I find it therapeutic, so that’s what you’re getting. I’ve almost finished painting the first of two backgrounds. I’m also painting all the Guis, objects and inventory Items, which I aim to finish by Monday.
Animation: I made a conscious decision early on to keep my main character transparent and market the game as “first-person”. This is solely to avoid having to do any walk-cycles. As I am painting all the graphics for realz this is probably for the best, although I will try to include a few smaller animations (I do already have an animated ‘wait’ cursor, so that’s something).
Story: I am kind of shoe-horning my story in on the fly. I had a flimsy concept at the start, but playing through my WIP, I realised there was no substance at all, so I’m trying to think of ways to force a story And characterization into my build in natural ways, such as telephone conversations, and just in the way he narrates his actions. after all, an adventure game without a story is just software.
Puzzles: I haven’t implemented as many of the puzzles I have on paper, but I made sure to implement at least half of them early on, so that at the very least, come deadline day, players will actually have something to play. I’m pretty pleased with the puzzles so far, although they don’t really break any ground.
Sound: I’ve implemented a few sound effects with a fewore to go. I need to add some music too, and probably won’t have time to make my own, so if you read this and want to donate a song to Power Nap, please get in touch :-)
To-do: what do I have left to do? Well, I need to paint one background and finish the other, I have about 15 objects or inventory items to draw and paint, finish the GUIs.
Then when all that is in place, I have to code the system which determines whether or not you are ready for your power nap and/or whether you have done enough to prevent the boss from catching you.
TLDR: progress has been slow but steady and at my current rate, I WILL have a game to release, and if I can work a bit faster it might even be quite fun.
-Stu
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