Game
Rough
12 years ago

Halftime


Thanks for the comments on my last entry. I agree to all of them.

Today I was working again on the engine and it’s almost done. Just some representation of certain values is missing. All challenges are now procederal fractal generated. That means every property from the number of obstacles to the speed they move, or the intervals in which they open or close paths, even the score you can gain from a challenge, etc.

From chaos and randomness order arises!

The game would be done, if there wouldn’t be my nightmare: the graphics. I just can’t draw or paint. I know exactly, how all should look like, but can’t implement it. I need to find a way though, blocky placeholder graphics aren’t attractive… (besides, that’s the reason why there’s no screenshot yet^^)



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#screenshotsaturday

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If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM