Game
Red-do
5 years ago

Halo, ShibaIntel here bringing the new update! I'm sorry it took so long but here we are finally after some IRL stuff. More info on the article.


Update 1.7 :

  • Changed all the model of the important character (Jesse, Mutsu, Roze, Azure, Cassandra, Joe, Hendrick).

  • Add Camera play to Mutsu, Azure, Cassandra Chapter scene.

  • Fix Cassandra chapter where the Yollar Calculation doesn't come out.

  • Changed the phone icon & Menu size.

Upcoming update :

  • 3 New World Mission

  • Changed the website structure

  • Ending route + Yollar usage

I will try to balance the Programming and the Story writing, because some of the story still has some plot hole and uncertainty.

The 3D model of reddo finally arrived! but it still need some works, so stay tune for the next update!



0 comments

Loading...

Next up

Hiya ShibaIntel here! I have updated the game to 1.5 version. Checks out what new on the game and hoping you enjoy the game! As always, any feedback / critique would be very much appreciated. Thank you!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

I worked so hard to get all four of them to the end safely, but then...

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM