This totally a joke version totally didn't added 30 new levels with less than 11 new plants, a basic RPG mechanic that somewhat overhauled endless and a new playable zombie in versus mode.
Special thanks to @ColdestTea for assisting me on this update.
Have fun.
Minor patch note below for newer versions:
5.0.1:
-fixes a bug where fume-shroom's passive doesn't activate
-fixes a bug where kernel-pult projectile woulnd't register as a hit if it's the last plant to attack and has double attack
-rewrote the sign on the dump yard map, so it's more clear on which levels will have the environmental effect
-added football zombie missing almanac entry on versus mode
5.0.2:
-fixes a bug where turnip's damage tiles won't count toward closing fridge zombie's fridge
-fixes a bug where target zombie would inflicting effect on the bottom plant when attacking the middle plant
-fixes a bug where poppin' poppies is unable to attack if the force attacking target zombie effect is active
-fixes a bug where infi-nut can't be upgraded
-fixes a visual bug where kiwi beast will still play the grow animation despite the damage has been blocked by things such as lil' buddies
-fixes a bug where sunflower will still activate passive from blocked damage such as infi-nut's shield
5.0.3:
-fixes a bug where switching plants in endless cause the choose your seed music to play and overlap the game music after switching plants
-fixes a bug where the bottom plant has the incorrect size when switching from torchwood or kernel-pult
-fixes a bug where giga gargantuar would spawn two imps in the same spot and works as a single imp
-fixes a bug where multiple flashes is played when trash can zombie attacks kiwi beast and grows from that hit
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