I had a stupid idea for Easter, so here it is.
additionally, I updated Requiem's launch file to have a guide for DX11 setup instead of a pre-rigged shortcut since windows shortcuts hardcode the file path.
Have a great holiday!
I had a stupid idea for Easter, so here it is.
additionally, I updated Requiem's launch file to have a guide for DX11 setup instead of a pre-rigged shortcut since windows shortcuts hardcode the file path.
Have a great holiday!
"W̶̢̛̹̩͖̹̗͔̖̗̟̜̑̆̎́̈e̷̢̹̘͍̼̿̌́̓̋͋̓̅̆̋̓́̉̓'̴͚̩͉̭̫̣̯̇̎͊͒̿̃r̷̨̮͍̰̫̩̭̙͓̅́̽̐e̸̓́̌͗̉̌̽ ̸̩̤̜̠̲̯̲̞̏̂̏́S̷̀͋̉̄̅̓̃̀̏̊̍͑̈̒ţ̶͚̰̳̱̪͇͑̊̈̾̓ͅį̴̙̫̼̪͙̰̪̦̹̍l̴̩̗̩̭̳̦̻̼̉͊͑̒̑̾͠l̵̑̎̒̊̓̒̄̀͗̚͘͝ ̷̧̢͍̭̠̠̳̞̺̀̒H̵͚̲̯͙̬̞͛̒̈́͑̃͑͂͛̄͋̋͛̆̋̂e̸͕̦͔̙̹̪̗̬͌̊͂͐͑̋͆̏͛̽̋̐r̷̨͊̓͆̓̄͛̑̈́e̸͓̤̅̒̌͠, Quincy"
Finalizing assets for the demo. My friend Bria made all the good UI in the game (the daytime stuff), and watching it snap into place has been a delight.
FNAF: Requiem is Finished!!! Releasing on 3/15
The game is OUT NOW!
Announcing my new FNAF fangame,
FNAF 2: Requiem
The alpha phase is just now done, so there's not much to show off at the moment (due to placeholders) but I'll be keeping it up to date as development continues.
ctrl-z: zero - gamejolt page 06.19
FNAF Requiem - Development Update - Have a Golden Freddy model you'd want featured in a fangame?
The game is now fully playable start to finish! Now what's left?
Couldn't finish the project in time for the movie, have a new jumpscare for Mangle instead!
FNAF Requiem - DEMO 0.5.0 Release
The final intended version of the game's demo. Features a large overhaul of how the game is introduced to players, quality of life changes, and new character models by JeffTheHampster.
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