-- VERSION 1.1.1 --
MINIGAMES
Fixed some sprites not properly deloading when restarting the minigame. This primarily happened in Mama's Kitchen.
Mama's Kitchen - The eggs in round 1 can no longer be thrown out of the screen's boundaries.
Tricksy Towers - Fixed Tricksy's physics not properly resetting after restarting the minigame.
Tricksy Towers - Adjusted Tricksy's dialogue in the intro to specify that 10 bricks need to be placed overall, rather than having to be 10 bricks high.
Archard - Previously, the crosshair provided in this minigame would severely lag behind where your mouse cursor actually was. Since the detection for shooting is based on your cursor and NOT the crosshair, this meant that some shots would feel very inconsistent. The crosshair should now better follow where your actual cursor is.
Archard - Falling apples and falling Cublets now have some extra code in place to prevent them from spawning on top of each other.
Archard - The Cublets will now run faster to reach the edge of the screen once it's the end of the round. This will avoid showing duplicates of them when they pop out of the bushes during dialogue.
Pippie's Hungry - Fixed an issue where the player would teleport to the center of the screen for a single frame once the final fish is collected. This could cause the player to teleport on top of a bad object and unfairly lose a life.
DATABASE SECTIONS (SPOILERS)
Changed the gate to access the 'Chris' log on the final section of the Database to be an orange security gate, rather than a regular grey one. This should make it clearer when you can unlock it for players.
SECRET NIGHT (SPOILERS)
Fixed the employee names on the large monitor not appearing properly when restarting the night.
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