Game
UltiQuest
6 years ago

Happy Holidays!


We at BatchCo hope you all had an amazing holiday break! We've been hard at work with UltiQuest, so here's a quick little update.

- We've finished the installer for UltiQuest, however we are currently searching for a host that will allow us to have very little down time. If worst comes to worst we can host the library ourselves, however we'd like to find a cloud platforming solution. The biggest challenge is finding a relatively cheap host that allows for direct link sharing.

- We've finished writing the music engine, and have begun writing another engine for sound effects. There is an issue with sound effects, however, and that is the startup delay with our engine. When playing background music the delay is not noticeable, however when hit effects, or one shots need to be played it can create a noticeable delay. We are currently working on optimizing the latency times, and will keep you updated on whether or not we decide to implement this system.

- The core engine has several validity checks in place now, to make sure that the proper files can be found and read correctly. If, at any point, one of these systems fails, UltiQuest will now alert you, and propose a solution.

- We've started writing the tick system. The current break down is that every action produces one tick. Training a skill, entering a cave, fighting a monster, an attack, a spell, ETC, will all add +1 tick to the current count. We have not decided on a final tick count for days, however once a certain number of days has been reached, the tick count will reset and will then add a +1 for the day counter. This will be relevant for loans and time-specific quests.

We hope to see some feedback with the first public alpha release, so check back! We want to keep you updated on that as well!



0 comments

Loading...

Next up

Thanks WGET!

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

Runestones: from concept to in-game model๐Ÿ—ฟ

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach