9 months ago

Hayami-Chan with a somewhat new look, wooooooh!!

and yes, Hayami-chan were always suppose to be like a Maid-ish kind of character lol.


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Character Pass

Each character in the game will have their own little "battle pass". You'll progress in the pass by headpatting said character, and the final reward will be a unique skin for that character

hmmm..

Been adding a little inventory system to the game & a few items you'll be able to equip and interact with in different ways. (blurred out for spoiler reasons)

Still tinkering with the UI and Menu design, but things are coming along smoothly

Me and a couple of friends are going to try and raise money for a suicide prevention project! (read below for more information)

● Health will now be "percentage based".

● Fade transitions when revealing areas.

● FILTH debuff now works differently.

● Added "purple & blue biomes/areas"

I'm going to add more enemies for each area & other fixes before PLAYTEST 3 is ready

Hey! I made this Realistic Super Saiyan Sketch. What do you think?

What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?

Been working on the Character Profiles today

"Looks like the nurse heard someone's calling for medical assistance, she will do anything to help out anyone even if it hurts her patients a little bit."

headpat gang