Next up
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
matching with @Kubachan
on discord :3
New name!! The game will now be called "Five Nights at Sonic's 404"
SQUARE UP 'CAUSE I'M TIRED OF WAITING
We're all used to the typical animatronic. Mindless, predictable patterns... But what if an animatronic learned from your movements to evolve? Things might get more complicated. Tails is the slowest of the group, but his intelligence is sky-high.
Oh no! (plot + cool art)
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare












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