Game
桜の花 - (Sakura no hana)
11 years ago

Head in the code


Well, it’s time to give the first news.

For this game jam, I challenged myself by using the entity-component-system architecture for my game. I never used it before but I thought it was the opportunity to try it. I already had a small idea of how to do it so I was not doing it from scratch.

I just finished it, the skeleton of the game engine is done (tbh there’s still details to polish).

The most hard part was re-implementing my physic “engine” with a ECS approach. I prefer to use my own solution than Box2D because it only have what I need (no need for friction, liquids, bouncing or whatsoever).



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Hello gamers !

More than 4 years after its initial release, Sakura no Hana gets its first update for the Tokyo Edition !

In this minor update, no content but a menu (finally !) and the possibility to replay after the game ended !

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I-Buki

Mio-Da!

Ibuki Mioda!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

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