Game
桜の花 - (Sakura no hana)
11 years ago

Head in the code


Well, it’s time to give the first news.

For this game jam, I challenged myself by using the entity-component-system architecture for my game. I never used it before but I thought it was the opportunity to try it. I already had a small idea of how to do it so I was not doing it from scratch.

I just finished it, the skeleton of the game engine is done (tbh there’s still details to polish).

The most hard part was re-implementing my physic “engine” with a ECS approach. I prefer to use my own solution than Box2D because it only have what I need (no need for friction, liquids, bouncing or whatsoever).



0 comments

Loading...

Next up

Hello gamers !

More than 4 years after its initial release, Sakura no Hana gets its first update for the Tokyo Edition !

In this minor update, no content but a menu (finally !) and the possibility to replay after the game ended !

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....

Cash Banooca