Game
桜の花 - (Sakura no hana)
11 years ago

Head in the code


Well, it’s time to give the first news.

For this game jam, I challenged myself by using the entity-component-system architecture for my game. I never used it before but I thought it was the opportunity to try it. I already had a small idea of how to do it so I was not doing it from scratch.

I just finished it, the skeleton of the game engine is done (tbh there’s still details to polish).

The most hard part was re-implementing my physic “engine” with a ECS approach. I prefer to use my own solution than Box2D because it only have what I need (no need for friction, liquids, bouncing or whatsoever).



0 comments

Loading...

Next up

Hello gamers !

More than 4 years after its initial release, Sakura no Hana gets its first update for the Tokyo Edition !

In this minor update, no content but a menu (finally !) and the possibility to replay after the game ended !

Chiaki Nanami!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

it happens

Explosive domino effect