Game
Five Nights at Edward's
10 years ago

Heads up, the game is out!

Well, it seems I finished the game a little bit earlier than I expected. However if you experience any game-breaking glitch, than please notify me, and I will fix it.




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Some new renders of Edward! :3

So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D

UPDATING ENGINES!

So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!

Here's a little preview of the title screen! As you can see, nothing was sacrificed.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

New Teasers!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Got some fun collectibles in our game, Path of Kami!

Sonic and Shadow as Pokémons. #Fakemon