
I am putting this here to add some more detail to what I said above.
This is being added because I plan on uping how hard some of the monsters are since they can't seem to damage some of the classes. This means I need to make changes to them so that they hit harder, and have more attacks. This was an issue on my part for not seeing it earlier in the game making process.
I want the game to be hard, and at some point make the player need to be more cautious eventually. At some point I may go the route of Resident Evil where the money beomes harder to get making buying more of a second option.
That is something that is kind of up in the air right now. I have a lot to think about before the next update, but like I said I am going back to work soon. This means that I will take longer putting out my updates.
Let me know what you would think about the idea of restricting money and healing items in stores. To be honest I might take the store out fully and make power ups and healing items crafting only. Still leave in the fate and gatcha games. Maybe make the store where you can get ingredents only.
I don't know I might leave it as is and add to it since the game has one store only and it is in only one place making it sort of hard to get to.














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