Hello everybody,
Today we have released to the public the first alpha of Heart&Slash. As a developer, I can’t but be nervous about taking this step.
An alpha is a very unfinished piece of software, full of errors and unpolished pieces. Much like reading an early draft of a movie script, playing an alpha and been able to see the game that lies at the end of the way, takes experience and skill.
We are making the Alpha public because it’s the fair thing to do. But when you play it, remember this is not how the final game will look, play or sound. It’s only a draft of the game, with most systems implemented and working, but still not feeling as they should feel. If you notice a floaty animation, a shotgun without punch, a wandering AI that gets stuck sometimes… Believe us, we have noticed those too, and want and will do our best to improve those aspects until we can be happy with our work.
I want also to mention sound specifically, since in a way releasing the alpha as it is now is a disservice to our awesome sound designers, who are working hard at implementing the first layer of sounds into the game. As soon as this work is done we will update the alpha.
Also, we will be reading all feedback you want to provide, and will be reading it very carefully. This alpha also gives us the chance of seeing what people think of the game and that feedback will be fundamental in helping us improve the game when moving forward!
With all that said, if you can understand what an alpha is and want to have a first (uneven) taste of Heart&Slash, go ahead and download it!
I hope you enjoy it,
Juan Raigada
Lead Developer - Heart&Slash
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