5 years ago

Heavy shot is a bit OP at the moment and maybe a tad too chaotic..? That's three power ups done now, time to try and balance it all out...




0 comments

Loading...

Next up

It's #shmup week of the #GDWC fan vote and my game ZOE is one of the nominees! Please consider voting for us (or whoever you like), you can do it here (no account needed) - https://thegdwc.com Demo available here! https://gamejolt.com/games/zoe/336363

I'm happy to announce that ZOE is now up and running and available to wishlist on Steam! There's no release date yet, but there will be a brand new demo coming very soon (to Game Jolt as well tho, so don't go away!). https://store.steampowered.com/app/1266610/ZOE/

ZOE's sort of semi wrapped up now (at least for a bit while I think about what to do with it), so I've been looking through some old projects l might make into a game. Maybe a point'n'click with that pixel one, or a bird based platformer?

It's #shmup week of the #GDWC fan vote this week and ZOE's one of the nominees! Please consider voting for us (or whoever you like), you can do it here - https://thegdwc.com

I'm slowly getting through the classic weapon types for ZOE, here's the spread shot! Some heavy machine gun tweaks next I think :D

Collect apples! Spend apples! ZOE's new power up system is pretty much done apart from some visual tweaks here and there...

I've been sprucing up the boss death animation this week as I thought it could do with a bit more impact.

A new Dash Charge move for Zoe! It feels so much better dashing and charging around when you can kill enemies in the process :D

art comission.

Runestones: from concept to in-game model🗿