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Today is a progress kind of day. I have spent two weeks working on technical things and today I wanted to tear down the old village and start over doing it better. Three houses was not enough without being Skyrim so I started with the landscape.
Progression shots - these show the application of the external decals that are used to detail up the outside of the buildings.
Hallo all! So today work has been concentrating on the interior of the engine room as well as some work on getting the grass in the game managable as it was hiding some of the paths.
First post. Hello everyone. Yarr. This is hopefully going to be a good home for the Wickie while i am doing it's development. Although I am a seasoned cg artist/developer, this is the first time I have approached making my own game. Fingers crossed.
So, last post for today probably. (Maybe one more) Anyway, the island has all sorts of interesting places on it. I wonder which ones you will find?
Water in games is a nightmare if you want any sort of actual realism - this is why there are massive teams of clever people working for the big companies. I'm using a simpler ocean however I will also be using smoke and mirrors to make it scarier.
I did some second pass detailing so that the two diesel tanks link up across the island to the main generator unit. I didnt want the main pipework to hang off the cliff so I hid a lot of it. Also renamed the fuel tanks from 'Alice' to Clyde Diesel.
Sorry its been a few days since I last posted about development. Anyway - the new ocservatory is now built and textured, the day/night cycle is set up along with dynamic weather, aurora borealis and moon and a new area for the observatory is tested.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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