Game
Bloodborne DM (A Fangame)
7 years ago

Hello and Welcome, Reddittors!
0.2.1 is live and the update notes are below!


5d0988d8a9e02.png

I’m seeing a lot of faces from Reddit dropping by. I really appreciate you guys being here! I hope you are enjoying the project so far!

Today is a bit of a minor update. I’ve added in some ambient noises, made some fixes to the giant (not final, but working again at least), and most of the sounds for enemies have been added and are working. I might do some tweaking to them, but at this point it’s sounding pretty close to where it should be.

Known Bugs:

  • Werewolves and Crows occasionally charge AWAY from the player instead of towards them. Occasionally this will push them through a wall and off the map. If they extend beyond the boundaries of the map grid, the game will not crash per say, but the movement will get funny. If possible leave and return to the map and the grid and you can continue your playthrough. I’m fairly certain this is just a matter of a variable being negative when it should be positive, and I’ll be hunting this down when possible.

  • enemies can stand in the Giant’s body part tiles, usually the upper left. This is most likely an error during the collision checking process. Depending on time, resources, and morale, this bug may stay in the project as it does not seem to break the game.

-hiding crows’ status frames can still be seen, thus making them somewhat less than hidden.

Changes to Come:

  • sounds do need a little tweaking, and some are missing.

    • I will be adding a limited number of healing items to the player inventory.

    • the Yharnam Bridge is not wide enough for the giant nor the werewolves to navigate and will need to be widened by 1 or 2 tiles.

    • I plan on adding an intro and ending cutscene, but these and the final title screen will likely be among the last things to be added for ease of testing.



0 comments

Loading...

Next up

Getting some more work on the quick intro cutscene.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Quick Update. Nothing Huge. Thanks for dropping by, guys!

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Experimenting with a test level for 3d assets.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Regional Bulbasaur. #Pokemon