If you'd rather listen to a video of me summarizing the update, please click here. I don't plan to post regularly on that channel besides these updates, so please keep that in mind.
This update will mainly be focusing on DESIGNS, and MUSIC. I will also explain the mentioned mini trailer^^.
Just a quick summary of what's happened from the last update:
more progress into the Main Game sequences have been made, with a rough idea of how the portraits will show in-game
elements like the clout, extract and the statement systems have been thought about and I'm mapping out the coding elements in my head
the plot during Chapter 2 and 3 has been more figured out than last fortnight, but not 100% complete. It's probably around 50 - 60% figured out, which is significantly better than 0%!
I have been busy with work, so I haven't been able to get as much done as I thought I would, but lmao. I tried uploading this on the 24th (hence the date on the title card) but I screwed up and forgot about other commitments, lol.
When I talk about design in a general sense, I mean three things: character designs, the layout of explorable maps/rooms, and puzzle design. I realize last update involved puzzles, so I'll only briefly touch on it today.
All character designs are complete! That excludes NPCs that appear in puzzles or in documentation found in the game, but major characters such as the participants, the Wardens (Floormasters) and other key figures all have designs. Most of them have complete sprite sets too, however there are a couple that I've procrastinated on. Story-relevant sprite changes haven't been drawn either, but the designs are in my head and ready to be done.
With the room designs, whilst I don't have all the explorable areas all figured out and listed, all the areas I've drawn and used have a purpose in the story. I think that's better than having a bunch of rooms with no idea why they're there, so I'm taking it slow and steady. I have been using 3D modelers in order to sort of 'map out' the area and figure out what's interactable, which has been incredibly helpful.
Puzzles. Ah, yes. I have done more with the completed puzzled, namely figured out how to mesh them into the game without losing the immersion. I want the puzzles to be enjoyable and entertaining, since I believe that it's important for puzzles to be fun, even in the middle of a death game.
I've put up a fair amount of music on this page, even music that isn't fully complete because I edited it extremely poorly (cough, Drown with Me), and I wanted to express that I'm very happy with it! I was originally worried about the music not having the same vibe as YTTD did, but I commissioned a good friend of mine who really did make the pieces sound perfect!
If you'd like to hear them, the songs he made are called 'Mou Ikkai' and 'Drown with Me'. I'll link their twitter at the bottom, if you'd like to contact them about commissions!
Now, let's talk about this trailer.
The reason I want to have a short video that'll provide the premise of Daybreak and also have short, quick character introductions is that I realized that I haven't mentioned much about the actual plot at all. Yes, there's a short description, but it doesn't do much for explaining what the hell is going on!
I'm hoping to create this mini-trailer and maybe release it sometime in January, after New Years, just to start 2021 with something to inform people about/promote Daybreak! I also will not have the time to make it and post it before New Year's, lol.
Anyway, that's it! Thank you for your time, and I hope your holiday season was great!
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