Hello everybody
i am back with a new game which will be much better then the old worn out game that i gave up on about a month or two after i released it. this game is made in the engine unity which provides many improvements over blender on of which, which is probably the most important is physics which will be first priority to graphics and the all new open world.
i hope to get a playable demo out by the end of this month or about halfway through next month. i was well on my way to making that deadline but as i am having some troubles with the mouse script i am not sure how good the first demo will be.
at the moment this game will be free but down the road i may make it paid so i can start getting some money to hopefully either get a new pc which will mean i will be able to optimize the game and make it look so much better or i will use the money to buy unity professional. during development there will be game keys sent out for testers who would be interested in participating in the testing of the game.
thats all from me today i will hopefully update you next week on progress
Next up
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Respect (Only TLOZ Players Will Understand)
A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?
Minecraft battle: NOOB vs PRO vs HACKER vs GOD: BUILDING BEN 10 in Minecraft
Snacktime
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
Updated combat system










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