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Hello there, a little geography, there is the project map, we see two countries, and a small city-state hiding next to the Lidiem. To the north you have Svareiwn which is the second important power.
I designed mechanical interaction objects for my game. I took a little inspiration from Tomb Raider and The Forest if you can recognize them.
hello there,
terminal b of my airport is under construction, here is a little progress of the work...
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Hello there,
I start a new project: The "Planet Store". It's a colllection of NFTs only generated by blender (Geometry, Shading, UI... )
so if you like that, you can admire with this link:
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Explorez un monde extraterrestre coloré et réaliste avec Robi Adventure, un jeu d'exploration en 3D en 3ème personne. Scannez et collectez des ressources, évitez les obstacles et résolvez des énigmes pour avancer dans les niveaux uniques et captivants!
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