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Hello Everyone! Today I re-implemented some things that are included in the game before I changed the grid system and the path finding implementations
Here are the changes that I made today:
Hello Everyone! Here are the things that I worked on today:
Hello Everyone! Today I started implementing a new system of infecting inhabitants.
Hello Everyone! For the past few days I have been working on the schedule system. Not sure if this would be it or I would change it because my current implementation is buggy and laggy but here are what I've made so far
Hello Everyone! My implementation of the path finding is not optimized and causes some lag. I decided that it is best if I use the A* Path Finding Project. Learning this might be the focus of this week's development
Hello Everyone! Today I continue working on implementing the A* Path Finding Project into the game.
Hello Everyone! I just uploaded a new devlog update on my Youtube Channel!
Hello Everyone! Yesterday, I finally implemented the new means of infection through a small panel of buttons. It took me the whole day to implement because of unforeseen errors but I finally finished it
Hello Everyone! in the last update I implemented a schedule system. Unfortunately my implementation causes an error. I removed it instead but I have a different implementation of the inhabitant movement in mind so look out for that in the next updates
Hello Everyone! Yesterday when I implemented the new infection mechanics I forgot a little detail about the infection. Today I fixed it.
These are the changes that I've done for today:
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