Maybe a lot of people wonder why I started developing the second part so quickly. The answer is quite simple - no one needed the game. Half or more of the subscribers simply stopped watching the game, you can see this in the game's stats. The game has been in development for too long and has been recycled too much. I would initially say that the wasted time was wasted, but no. I developed my skills very well in Clickteam Fusion and SFM as well as Blender and found some good people. And although the game is practically dead, with only 5 videos on youtube, I'm looking to the future with hope and won't give up. 4 times is the number of reworkings of the game, and 3 of them are the fault of the engine. One time I almost fell into deep disappointment due to the near completion of the game, but I didn't give up and am happy with the result. Everyone who stayed with me - thank you all! :)
Next up
The DLC trailer will be released on Saturday, 20:00 GMT+3!
Clickteam prank, after the patch some code broke, Shift Complete began to run immediately during the game start, the patch will be removed, a fix will be released in 20 minutes.
(FUUUUCK)
Insomnious Nights 2 OST is now available on YouTube!
https://youtube.com/playlist?list=PLVAAYcHwD2bTEvScw07vruiBHhbQr…
So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one
Retextures by my friend: @MeikoHiya
Insomnious Nights 2 - Final Trailer (Reupload because got the wrong cut)
10 years of Fangames ❤️
this is the biggest fumble of the century
Insomnious Nights 2 x Fangame Direct 2
The search for New Horizons begins tomorrow... At 16:00 EST (New York Time) https://www.youtube.com/watch?v=fro7ud7hRqo
Tough guy
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