Maybe a lot of people wonder why I started developing the second part so quickly. The answer is quite simple - no one needed the game. Half or more of the subscribers simply stopped watching the game, you can see this in the game's stats. The game has been in development for too long and has been recycled too much. I would initially say that the wasted time was wasted, but no. I developed my skills very well in Clickteam Fusion and SFM as well as Blender and found some good people. And although the game is practically dead, with only 5 videos on youtube, I'm looking to the future with hope and won't give up. 4 times is the number of reworkings of the game, and 3 of them are the fault of the engine. One time I almost fell into deep disappointment due to the near completion of the game, but I didn't give up and am happy with the result. Everyone who stayed with me - thank you all! :)
Next up
Insomnious Nights 2 releases in one week!
Clickteam prank, after the patch some code broke, Shift Complete began to run immediately during the game start, the patch will be removed, a fix will be released in 20 minutes.
(FUUUUCK)
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Insomnious Nights 2 - Release Time
-THE WITHERED ANIMATRONIC'S HAS ARRIVED-
!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!
A race for ARK
this is the biggest fumble of the century
Reaching the Goal #SaveJim
New update is waiting for downloading! List of changes below











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