Next up
The good news are that I will be working on devlog videos for the game. I have no release date for the first video but it will come soon. In the mean time here are some sprites from a boss phase rework Im working on! Again Im sorry for the delay.
Hello everyone! Hope you enjoyed Christmas, its been a month since my last post, but I have some good news! The friend that was helping me with the music of the game managed to get everything working and we are working on releasing a demo in February!
Hola, espero que hayan pasado las navidades bien! Tengo buenas noticias, el amigo mio que esta creando la musica del juego pudo recuperar todo y estamos trabajando para sacar un demo del juego para febrero, el demo tendra los primero dos bosses.
Hello everyone, this is my first post here!
Im working on a 4 player local coop boss rush game inspired by Metal Slug called Cosmic Surge. It's still in devlog stage but I just wanted to share this gif of the first boss!
Hello everyone! I just released the demo for my boss rush indie game yesterday. I just wanted to share the game and a video explaining the creative process. You can check out the demo here if you want.
https://gamejolt.com/games/cosmicsurge/813683
vid:
Hello everyone! A lot of stuff has happened since the last post. I started my second year of university, which means development will slow down a bit due to the workload. I've improved some background and added small details to other sprites.
It's been a month since the last update, I apologize for the wait, I have been working on balancing the bosses and making some visual improvements. I feel I can have a playable build by February. Just two more bosses and a bonus minibuss rush to go!
Hola todos! no se si recuerdan pero hace meses comparti el devlog de mi juego Cosmic Surge. Hoy el juego ha salido de devlog y tiene un demo con los primeros dos "bosses" del juego. Ire sacando mas bosses mientras el tiempo pasa!
Welcome to the first post!
Currently there are 3 finished bosses, that's 3 more to go! That's without counting bug fixes and other improvements of course. I've added different patterns to the second boss and I created the core elements of the third boss.
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