Since my new game Bound by Darkness will be developed on the Godot engine, when I talked to Sablya @SablyaVonNeBotII about the mechanics in the game, we thought it would be nice to first gain experience in this engine by making something simpler first. So we are thinking about making a remake of TFE (aka Forgettable) in Godot.

In principle, this is not such a bad idea, firstly, I will gain experience working with this engine by making a simpler project, and secondly, the game will finally have an update (which has been coming out for 5 years now).
In addition to these two games, I am also thinking about making my own version of Minecraft in Godot, in which I will implement those modes that I once talked about. Why don't I just make them in Minecraft itself? - I f****d programming on Java script and development of mods for Minecraft, and I'm too lazy to implement on command blocks what should be in the mod, so it's really easier for me to make my own cut-down version of Minecraft in the engine and develop modes there.
So, perhaps, in the future, you can expect that TFE remake will come out...
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