Game
Space Sim (Name TBD)
7 years ago

Hello Everyone! We are announcing the development of Space Sim (name TBD)
here is a copy of the current changelog.


Hello! Thanks for downloading Space Sim! (its still a work in progress) (dates are in dd/mm/yyyy)

Here is a quick log of all changes made

0.1.1

(QOL1A) 11/1/2019

ADDED

1.Camera controls -now you can see everywhere!
2.Improved Gravity -Look how realistic it still isn’t!

CHANGED

1.Improved the GUI -Better look AND better function!
2.Improved the far clipping plane -Now the moon won’t melt into another dimension… okay i lied it still will but you have to be way farther away

0.1.0

(Hello, Moon!) 9/1/2019

ADDED

1.Moon1 -Now you can go somewhere, I still need to hire someone for naming though
1A.Colliders
1B.Gravity
1C.SOI (sphere of influence) to allow lunar gravity
1D.Lunar orbit
2.New Rocket -A even more pretty cylinder!
2A.Rocket model
2B.Rocket texture
2C.Colliders
2D.Lots of code to improve gravity and control
3.Map mode -This was actually made so i could get to the moon easier for testing the gravity there
3A.New camera
3B.Rocket icon
3C.Camera switching code
4.Improved Instructions -So you can use the new map mode!
5.Altimeter -So you can tell when you’re about to crash
5A.GUI
5B.Code to display attitude
6.Speedometer -Now you can also tell how hard you’re going to crash
6A.GUI
6B.More code so you can see it
7.Several minor code changes mainly around gravity -There are like 11 all very small

0.0.1

(Hotfix1A) 8/1/2019

ADDED

1.Instructions -We waited so we would have more stuff for the first update

BUGFIXES

1.Fixed a problem where the skybox was not correctly loading -On my first play test to!

OTHER

1.Changed the splash screen to be logo -Now you can tell even better who we are!

0.0.0

(Original Version) 8/1/2019

Please note most of these are place holders to act as prof of concept

ADDED

1.Skybox -now its pretty!
2.Planet 1 -Its kinda important you know what isn’t though? the name
2A.Model for the planet
2B.Texture for the planet
2C.Planet colliders
3.Launch pad -Do i really need to say why this is important in a space sim?
3A.Pad model
3B.Pad texture
3C.Pad colliders
4.Rocket -see the previous comment
4A.Rocket model
4B.Rocket colliders
4C.Rocket thrust
4D.Rocket Camera
4E.Controls
5.Gravity -Maybe the second hardest thing to program here…
6.The Sun -“And he said let there be light…”
7.Application image -Look its a cute little rocket!
8.M&A Softworks logo -The most difficult thing to make…



0 comments

Loading...

Next up

0.3.0 is out! Its been a long hard road, but now we can finally focus on the core of the game, the voxel system.

Changelog bellow

Work continues on 0.3, lately I've been working on the rocket and rocket building system.

Hmm, what is this that a picture of?

The grind continues...

Progress on the rocket, lighting, atmosphere and more!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Update 2.627

New challenges & new effects!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Szayel Aporro Granz - Bleach

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)