Our main focus of the game is to have a smart AI that can access every area and navigate the whole house.
Concerning shortcuts of the AI, we have the garage door that he can open if his path is blocked, same can be said for windows, if his path is blocked, he will jump through them.
The AI is now a legitimate threat as he has over 40 idle tasks to choose from which include him cutting his lawn, playing football in his backyard or simply just having a quick cup of tea.
There is also more to the elevator as it has the same functionality as HN Alpha 1, if the neighbor is close to it, he won't bother to walk to the stairs, he will just take the elevator.
Now other than AI, one other big focus is the environment, we want our fan-game to have the vibes of HN Pre-Alpha while also having a lot of custom features that were also seen in HN Proto Stand.
Here are some in editor screenshots of the game :
Next up
We're making last minute changes to parts of the game! This time, the act 1 house ( HN_Presentation house recreated using UE 4 BSP's ), will get changed for a custom one made in Blender which will look a lot better! What do you think about it so far ?
Heya ! Decided to change the neighbor's look a bit...
Check out the new house model ! What do you think ?
Changed the stair design to the earlier concept one, What do you think ?
Trying something new
He is here, don't open !
Have you ever wanted to be on a late night shift your friends, catch vandals, have fun with a smart advanced AI and more ?
You can run but you can't hide
Going International : This game is very close to release, and we have some exciting news and some bad news, let me break them down :
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