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3 years ago

Hello everyone. Well, I've finished making the lighting system. So now I'm kind of trying to make a tile map builder, and I just want to show what my game is now.
(Yes, I reuploaded it, 'cuz it wasn't being liked)




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Hello there. Long time no see, I suppose. Well I kind of made the portrait for my game main character. What do you think?

:-P

OK. So, hi there. I'm alive, don't worry

But you see, my last post was 1 year ago, so yeah.. I panned to finish the main part or my engine (so it can properly build a solid game) by the August, but due to some life circumstances I even wasn't able to do

Hello there. Well I tried to make a shader for my dunno-when-it-is-being-released game. It works

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Oops

It seems I forgot to add some parallax mapping when I declared the mapping system was done a few days ago.

Anyway, I've just fixed it.

The video is just test. You can add as much layers as your CPU can.

#gamedev #game #rpg #pixel #pixelart

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hello there!

So, this week I wasn't fooling around and continued making my game.

Finally, mapping system is (almost) done! I hadn't got nuff time though, so there's no actual map right now lol

But! I made a collision system.

#gamedev #dev

It's been a while since my last post... I needed a break.

Anyway, I made that 3D thing that's actually called "billboarding". So, in the video you can see this in action.

Now you can walk among the scary math used in billboarding and that handsome dude

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Hi, 2 years ago I said I was kinda making 3D.

It seems I made it lol. My game is 2D, but, well, I didn't mention it, but my game is supposed to be a bit "weirdcore-ish", so this simple 3D would be neat.

(Looks horrible, but I'm just testing it currently)