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Devlog 2 Here is your selection screen. It's not perfected yet, but it will be soon.
Fun Fact: Every finished build will add a row full of animatronics for you to face.
Devlog 5: Guard Showcase Here is one of your options for a nightguard: Kurogane Satoshi.
A diligent man that works at many jobs. He tends to overwork himself a lot. This is one of his many jobs. Looks strong, but isn't.
He starts with 25% more power.
Extra Devlog 2: Things are going well with the new engine so far. I'm using DKUniverse's office for the main office with an added window and vent under the table.
I'm currently working on the time and power.
Credits will be added.
Teaser 1
Devlog 1 This is the office every night will take place in, featuring the clock on the wall and the first character I've begun working on: Jackie. There'll be more on her later.
800 Views!
I am currently working on a casino-based UCN fangame that has multiple customization options planned with more showing up as the game gets worked on. With code and designs from a tutorial and code of my own, I aim to make this game fun.
Devlog 7 Nightguard Showcase 3 Finally, we have the last guard to be added to CCN 1.0, Keith! He goes by the beat of his own drum and grooves as he does so. He works here to pay his rent. Besides music, he's very basic. Now I can re-add the threats!
not that much support but we still push through
(no this is not a crappy scratch game)
(yes this game will be good)
Devlog 4:
Animatronic Showcase: The first three. I couldn't get a video to show up, so I made these description things instead. Meet Jackie, Calypso and Clover.










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