1 year ago

Hello Neighbor -ReLocked- An Upcoming HN FanGame amde in Scratch.




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Finished Test2 of Dev 1.0.5. Added Forests & Grass Valleys. Also re-added The Volume feature. Also Added Placeholder Music.

Here's The prototype Logo, & some new house layouts. I've decided to make my own house layouts instaed of using Alpha 2's. Also I'm planning on possibly releasing some of the "Classic" Versions soon.

Currently Working on 1.0.5. Finished the first of 3 Test builds. Added Saplings which now spawn instead of trees & grow into trees within 5 seconds. Fixed the water amount, Made it max at 5. Changed the Delete vector & also changed the Player Sprite.

I've officially added the Basement Door. The only things left are the outside & the Neighbor.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?