Hey! So, since the game has been almost finished before it’s (very soon) release, I guess this is going to be more of a little history of how this game came to be.
A couple of weeks ago, my girlfriend showed me a game she was playing on her smartphone that kinda looked like those NES era vertical shooters, so I thought I would give my own spin on the idea, mixing ideas and concepts from many games I liked to create a game both me and her could enjoy.
Basically, the entire idea for this game was created in two weeks. First eight builds were tests of mechanics, from shooting, to moving, to enemy spawning and bosses. From the 8th build I started to count the releases, and I’ve put out around 1.3 build a day. The 23rd is the one I think closest reminds me of the original idea I had, so this will be becoming the first release.
Every build added at first a new weapon and a couple of new enemies, then a new boss and more under-the-hood stuff, then the songs and SFX… You get the idea.
The next few days will be a matter of polishing the smaller details and trying to make content on the Facebook page. I hope to deliver the game by the end of this month.
Keep tuned on the facebook page for the game for more content, in the while!
https://www.facebook.com/Spook-Troop-376002689523743/
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