Game
The Plan
10 years ago

Help by PLAYING!


[If by any chance you notice this message ;-; ]

This game might need some more recognition and it’d be very appreciated if you could try out the game, a lot of effort was put onto it, and it has got a lot of positive feedback so far, but rarely anyone seems to be paying attention to it anymore now that the jam is over.

Have you tried this game already? No? Then what are you waiting for?!

In advance, it would be even more helpful if you could rate, comment, and/or share it!

It’s thanks to you lot that we’re making progress, and you could still help us achieving even more! :D



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Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)

I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac

For today's boss addition: a tree with feet

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

Scattered loot containers around the map (At the low price of £0.00), these boxes contain supplies that anyone in your party can collect, from survival kits to permanent power-ups for the rest of the run!