Game
Fox Fighters


1 month ago

Here are some more spells I might add. Should I add them? Should I remove some? I’m open to ideas.




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No idea if I shared these already here, but I made some concept poses.

This is gonna be fun. I get to name all the weapons, put the costs for them (if I choose they have one), descriptors, and what they add to stats. Or subtract.

Some Fox Fighters armor ideas!

As you might note from both the “light” and “heavy” categories, different armor will change your evasion stat depending on the type. Heavy armor slows you down but is more tanky and vice versa.

Little mockup of a character select screen. Gonna be honest, I feel like I will completely change this to be very different. How does this look for a mockup?

Here’s some concepts for Fox Fighters weapons!

Flavor text! Here’s a bunch of it.

Also, at this point, I am ALMOST done with my armor spreadsheet. Just need to tweak a few things, make the pricing for them, location and equippable classes.

Behold! Class ideas for Fox Fighters. My OC, Colin, is seen using all these weapons. The Tails icon on his shirt is removed. I don’t wanna get sued, sorry :/

You can see all the advantages and disadvantages.

Any other classes I should add? Let me know!

I present to you... the first ever mock image of the inventory system! Specifically, magic.

How does it look so far? If you guys have any questions, drop them down below and I'll be happy to answer them.

Due to the poll, Time To Hibernate will be nerfed from 1,000 usages of inns to 500. V.I.P In The Inn will also be nerfed from 500 usages of inns to 250. The two other inn related achievements will stay the same.

(Edit: blurred the trophy IDs)

In light of my birthday today, I decided to start composing a track! How does it sound? Does it sound like a battle theme? Should I change anything? Let me know!