20 years after the incident, the player (Justin Smith) is working the night-shift at Jollibee's. Every night he must keep track of the animatronics to stop them from getting in your office. You must check the cameras to locate them. On the cameras, you can check for them throughout the building and in the vents by clicking the "CHANGE FLOOR" button. Aside from checking the cameras, you must shut vents, "close" lights, and flash your light to keep them away. There is a vent to your left, a door in front of your desk, and a window to your right. The vent and window require flashing the light to keep the characters from getting you into trouble. However, the door requires shutting the lights off so they think the office is an empty room.
You will have to defend yourself from 5 characters as the nights progress. The first animatronics active are Yum, Hetty, and Twirlie.
1. Yum: He will come from Yum's Party Room, into the Party Hallway, and then to the Supply Closet. After that, he'll attempt to climb into the vents, starting in Cam 13. The player has the option to shut the vent in-front of him. If he leaves it open, Yum will come into your left vent. If you hear him banging in the vents, look at the office vent, shine the light (CTRL) into his face to make him retreat back to his party room.
3. Twirlie: She will come from Twirlie's Show Stage. She can take two possible routes. She can go through the Lobby, into Kitchen B, into Kitchen A, and finally into the Front Hall. OR, she can go through Kitchen A, and into the Front Hall. After taking either of those routes, she will then appear in the window in the door in front of you. If she's visible there, shut the lights off so she'll think the room is empty.
2. Hetty: She starts off in the Parts N' Service room, which is the huge window to the player's right. She'll start getting up from the floor and escape into the vents. To stop her from escaping, constantly flash the light at her to make her go back to her first position. If the player ignores her and the window is empty , the only defense left is to shut the vent that she's on. But, sealing 2 or more vents can easily drain the breath meter, making it tedious to seal her on nights 2 and on.
4. Popo. He'll start in Popo's Play Room, into the Party Hallway, then into Cam 12. In that cam, the player can shut the vent, or let him through. If he lets him in, he'll come through the office vent (signaled by a loud banging noise). DO NOT shine the light on him or it will result in instant death. If the player ignores him, he'll go back to Popo's Play Room (signaled by a reversed version of the noise when he enters the vent entryway).
5. Jollibee. He'll start in Jollibee's Show Stage and make his way to the Party Hallway, and into the Front Hall. After that, his red eyes be visible in the door in the office. When he is at the door, turn the lights off and he will go away.












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