Here is an old GIF of how my tree vertex #shader works in order to animate them in Propulsion.
Next up
I honestly think that the basic Summer area looks the best for Propulsion. As a side note, it turns out that you can't add anything to Infinity if you want your computer to work.
Is there such a thing as too many clouds? Half a million and counting...
Working on some low poly clouds! I made these with Blender and the decimate modifier on some Icospheres.
This may not look like much, but this is 55 clouds! This is what they look like all mushed together in my testing scene.
I've started to add background content to make the levels feel less empty. It makes the game feel a lot better, like the worlds are cohesive and not artifical.
Adding some JUICE for after the player hits the ground hard.
Trees.
Propulsion is out on Steam now: https://store.steampowered.com/app/1654200/Propulsion/
Another image taken from a new level I am working on.
These trees are kinda cute.
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