Game
A DUSTY TALE
10 days ago

here's a few fun facts about the HOWLING WIND project:


1 - there will be tracks for other characters

2 - there will be 4 "sans" encounters in total

3 - papyrus is sitting in the shed

4 - "sans" can feel your presence no matter how far you are

5 - HOWLING WIND is inspired by: "MONSTRE; IF I MELT WE ALL DROWN." by "ZalcuzidK", "UNDERTALE Advanced AI mod" by "Danon" and "A DUSTY TALE" by yours truly

6 - new track called "run" released

7 - the wind is howling



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alright guys i made a few more attack patterns (3 in total) and a mechanic which some of you may have seen in other dust fangames.

maybe a PROPER devlog tomorrow but since i don't have much no promises about that.

consider this a sprite reveal

sans sprite update.

explanation

also you can see it too right

please tell me i'm not crazy

swapfell serif and papyrus

they were a part of my swapfell take which i never finished

a bit old but i think they look interesting

here's a look on the papyrus encounter.

yeah i changed the sprite again since the last one was too tall and didn't quite fit for the atmosphere i was going for.

it was too much of a menace.

i guess i can do anything now

i mean, i can make music, i can make sprites, i can make code

i'm pretty sure i'll learn how to make wings next

watch me fly

look guys it's the beta corridor background which originally was used in my other fangame but then i updated the engine and cancelled it cause engine update.

this game is using a new background which you'll see only in game (i won't show it).

first look on the sans encounter

(the battle won't happen on lv 1 don't worry.)

ㅤㅤㅤ ㅤㅤㅤㅤ