Since the test attack triggers whenever "Dodging time" is active, it also triggers during the Temmie encounter. To stop this, I added a variable that will prevent it from triggering. However, if you trigger a battle, THEN trigger the Temmie encounter, the test attack will be active. Which allows you to have your turn in the Temmie encounter.
This probably won't matter once I add more attacks and alter the trigger system.
Just thought it was interesting.
Welp, until next time, have a good one!
-KK
Next up
Here's a room mockup.
Thoughts on the tileset for The Old Lands so far?
I made a OneShot textbox engine! You can find it here: https://scratch.mit.edu/projects/1247810113/
I've been on that EXP grind
*itS priEd moNth, Chara! u kNoe what dAt meEns!
*(Huh)
*(What)
*(Do they want me to like)
*(Make a gayer FellSwap)
*(What)
*...
I've finally started working on a tileset!
progress
Menu Update!
I have implemented battle message animations.
Menu










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