My game has been in constant change for room designs for a while or at least since the start of development. A lot of Ideas get on the way when it comes to make a game (at least from my experience with this one). I know the game isn't going to look the same as the design of the original rttf, but i want to keep the core mechaincs of the characters the same from the original game or else it wouldn't be a rttf game, but with changes and lots of improvement. This game is going to be an alternate timeline from the original fnaw deluxe. Here's why i wanted to make the original fnaw office for my game to stay true to my idea and vision of this game. Maybe some people will wonder where's the luigi hallway or the middle hallway. Don't worry about that, it's there but not in front and inside the office, and that is going to spice things up, adding a new challenge to this rttf remake.
Next up
Here's a new method to cast shadows as a separate element for the characters. I made a plane where there is a transparent part and the shadow of the character wich is projected as a black color. This works well in eevee as it doesn't have a shadow catcher
‘’EVIL HAS ENTERED YOUR MIND’’
Switched in Time 2 is releasing on December 19!
Stay tuned!
(Posters by @kroshx
)
The torment has begun. (OUT NOW) (art by @_Mallie_
)
I'm currently working on Waluigi's model in blender for the textures for the Deluxe effect. It looks good for now
Here's a render of RTTF DELUXE LUIGI i made today. I really like the Deluxe effect, i think i have improved over the time :)













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