Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



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Expect much, much more Hugo in the new Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

Make sure to check out the trailer for the brand new update for Six Hours at Hugo's!

https://youtu.be/64zGTXrMaFU

You all voted, and we listened. NEW GAME TIME!!!

FIND ME .... MICHAEL!!!!

It's been a while since we've been active on here. So, the question is, where have we been all this time?

Well, the answer is simple...

We've been making a new game:

popgoes evergreen but better

Changelog for Six Hours at Hugo's: The Winter Update

Here's a look at a retro minigame from the upcoming Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

Something happened

when there was one

#FNAF

Something's amiss at the pizzeria...