Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



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Changelog for Six Hours at Hugo's: The Winter Update

Here's a look at a retro minigame from the upcoming Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

Happy New Year everyone!

We hope you'll look forward to what might await Stone Cold Freddy in 2025

It's time.

1-17-25

The Legend will Return.

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

A new winter themed mode has been added to Six Hours at Hugo's!

In this mode, you walk around a room and fend off a deadly snowman, Hugo Claus, Reindeer Rufus, and a deadly Yeti Creature!

The update is available right now, so check it out!

Discover the secrets of Hugo's Hole in the Wall . . .

Tomorrow.

https://gamejolt.com/games/six-hours-at-hugos/739024

That rainy night

Make sure to check out the trailer for the brand new update for Six Hours at Hugo's!

https://youtu.be/64zGTXrMaFU