Game
Six Hours at Hugo's





4 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



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It's been a while since we've been active on here. So, the question is, where have we been all this time?

Well, the answer is simple...

We've been making a new game:

Discover the secrets of Hugo's Hole in the Wall . . .

Tomorrow.

https://gamejolt.com/games/six-hours-at-hugos/739024

Something's amiss at the pizzeria...

Original version/layout of the Server Room in POPGOES Evergreen (2021)

Happy New Year everyone!

We hope you'll look forward to what might await Stone Cold Freddy in 2025

I haven’t drawn this character in several years man

I’m still missing a lot of characters to draw that I still haven’t drawn yet

#fnaf #fivenightsatfreddys #fnaffanart #fnafart #pizzeriasimulator

TOMORROW.

The Siren Head Killer Returns.

Are you ready?

FRIDAY.

Be there or be square.

https://youtu.be/nKV_Mo6NiG0

models by me

original art by Snartles

Six Hours at Hugo's: Update 2.0 has been released!