Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



0 comments

Loading...

Next up

Initializing R.A.T.S. . . .

It's been a while since we've been active on here. So, the question is, where have we been all this time?

Well, the answer is simple...

We've been making a new game:

Here's a look at a retro minigame from the upcoming Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

FRIDAY.

Be there or be square.

https://youtu.be/nKV_Mo6NiG0

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

Changelog for Six Hours at Hugo's: The Winter Update

DOWN BELOW

Something's amiss at the pizzeria...