Here's my WIP fire lookout tower and some reference material I'm using to make it. It's 120 feet tall (37M). It has 27 Meshes with 4 LODs and 12 4k textures. I still have to-do the stairs and the cabin on top.
Next up
I've been playing with the aesthetics and AI. The AI will be based on a reflex agent that maps state to action. I was finally able to get the forest to render at 60 fps. Unity's new High definition rendering pipeline has issues with batching.
New plan! I've just became a Steamworks developer!!! I'm super excited! So, my plan is to fix up Meaty's Mortuary and Shotgun Santa and see how they do on steam! And for you wonderful people, I have a concept I want to try based on this image.
I've been working mostly on the atmosphere for creaky crater. It's been a challenge to get everything to run at 60fps.
I've started work on the location of my new game. This is Creaky Crater it covers an area of 4 km². Though beautiful it remains uninhabited mostly due the tails of it being haunted.
Man, Finally done with the fire lookout tower! In total there are 46 static meshes and 5 materials. It took longer than expected and I had to rethink how I go about texturing large meshes.
Hello, Everyone! I've been experimenting with photogrammetry lately! Here's Dunalastair Castle and Red Rock. Also, I've decided to check out Unity. I'm a Epic fan but, I've never really gave unity a chance so I'm doing that with creaky creeper.
Finally getting in the swing of things with unity. I absolutely love programming in unity it's waaay better than UE4's clunky markup. I've been working on the mechanics for creaky creeper. It's shaping up to be a spell casting survival horror.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
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