I started this shit today because I was bored and WOW. Just wow. I've always hated the traditional turn based game format. Like, I HAVE to get hit so I can progress? That sucks ass. And why are the battles always 'unbalanced.'
That's one reason Undertale was appealing to me. The fact that if I tired hard enough, I wouldn't get hit. THAT was awesome.
This game combines roguelikes with tile based movement, in the best way ever. Highly recommend if you're bored, or just have some free time! Thanks for listening. If you like to hear me yap, tell me. I LOVE game design talk.
(Also you can blunder so hard in this game, might as well be called Blundertale
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